We will continue to monitor this new detection’s effectiveness and update our systems against further circumvention over time. Users across PC or console who are detected to be using third-party hardware devices to impact the Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices (screen below).Ĭontinued improper use of these devices may lead to additional warnings, the deployment of mitigations, account or feature suspensions, or the banning of the offending account across Call of Duty titles, per our Security and Enforcement Policy. Testing is complete: This detection is deployed globally on all platforms. These devices act as a passthrough for controllers on PC and console and, when used improperly or maliciously, can provide a player with the ability to gain an unfair gameplay advantage, such as reducing or eliminating recoil. Since our previous progress report, #TeamRICOCHET has developed and tested a detection for third-party hardware devices that alter the Call of Duty gameplay experience. Learn how to report players on the RICOCHET Anti-Cheat website. Reports help flag accounts for review through our systems, including Replay, so we urge everyone to use the in-game tools to report suspicious players. Reporting any cheating behavior you may encounter is helpful to our investigation process. Banned players will be removed from all leaderboards. Though it's a new tool for #TeamRICOCHET, Replay has already helped with investigations into suspicious accounts resulting in permanent bans.Īny player caught cheating via any of our systems will be banned across Call of Duty titles outlined in the Security and Enforcement policy. We also are capturing match data from suspicious accounts across all multiplayer modes for easy Replay access. With respect to Ranked Play in both Modern Warfare II and Warzone 2.0, #TeamRICOCHET will automatically capture and store all match data for the highest tiers of competition for potential investigation use. Replay will be used as one of many tools by the RICOCHET Anti-Cheat team and our studio partners to identify cheating behavior in all multiplayer modes for both Modern Warfare II and Warzone 2.0, including Ranked Play. Using captured and stored match gameplay data, our teams can load up and watch any completed match as part of our investigation process. ![]() NET Core 6.0 SDK.Thanks to the development studio teams, #TeamRICOCHET has deployed a new Replay investigation tool to help protect the integrity of Modern Warfare II multiplayer and Warzone 2.0. To build and compile the code, it is recommended to use the latest version of Visual Studio 2022 or Visual Studio Code.Īnother option is to use the dotnet CLI tools from the. GameEvents, TrackerEvents, and Messages are also properties that are available that can be used for obtaining specific data. ![]() The above provided are properties of classes that are automatically parsed out. All message types (chat, ping, player announce messages, etc.).Tracker Event parsing provides the following: Game Event parsing provides the following: Parsing a PTR will result in a StormReplayParseStatus of PTRRegion. By default tracker, game, and message events are enabled and PTR parsing is diasabled. This defines how much of the replay to parse. StormParseException? stormParseException = stormReplayResult.Exception īesides providing the file name of the replay, ParseOptions() may also be passed in. If (status = StormReplayParseStatus.Exception) IEnumerable players = replay.StormPlayers StormReplayVersion version = replay.ReplayVersion StormReplay replay = stormReplayResult.Replay If (status = StormReplayParseStatus.Success) StormReplayParseStatus status = stormReplayResult.Status ![]() StormReplayResult stormReplayResult = 20.08.13 Garden of Terror.StormReplay") It will return a StormReplayResult object that will have the result of the parsing as well as the StormReplay object that will contain all the data parsed. To parse a replay file use StormReplay.Parse(string fileName) by providing the. ![]() This library is based on Heroes.ReplayParser Usage To see this library in action check out Heroes Decode. NET library that parses the Heroes of the Storm replay files (.StormReplay).
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